Steve Bennett

COO + Creative Director
At Super Punk Games

   

Me

Over the last 20 years I've worked in a number of roles ranging from music producer to product director and front end engineer, I've even founded a couple of companies, and I’ve loved each role for different reasons.

I’m twice a father and once a husband, I play squash, run less than I should, enjoy films, sports and games of all kinds, I like walking and visiting interesting places, particularly castles and dramatic landscapes, and I have a unhealthy love of mince pies.

I play a few instruments badly, use a few programming languages, some better than others, and really enjoy the geekery of making games and building web stuff when I have the time.

I am COO and creative director at Super Punk Games and we are working hard building our first self-published game: The Last Leviathan which has just successully blasted through Steam Greenlight.

Games

The Last Leviathan

The Last Leviathan is a physics-based, ship building and destruction game. You construct battle ships to crush your adversaries and massacre the monsters you encounter around the ancient seas of Middenhir. On your voyage to uncover where The Last Leviathan lies you will discover a world full of rival ships, mythical monsters, wrecked flotsam, physics-puzzles and hidden treasures.

Flight Simulator for Dovetail Games

Super Punk Games provided support for Dovetail Games in publishing Microsoft’s Flight Simulator on Valve’s Steam platform & continue to work with Dovetail on other projects.

RISK

Working with Marmalde and Hasbro, Appcrowd were tasked with bringing RISK, the classic board game to life on large, multi-touch windows devices. We did it very successfully and the most exciting bit was that I got to play a lot of RISK, which is offically my favourite board game of all time. I worked as a Lead Designer on this project.

SCRABBLE

This was developed alongside RISK for large, multi-touch devices, again for Marmalde and Hasbro. A very enjoyable project to be involved with, and working as lead designer.

Glyph

I designed this game for iOS and developed it with the guys at Bigfoot games and PlayStyle Games. It's a pretty puzzle game about causing long chain reactions in order to get enormous scores. We've had a really good reaction with a lot of players saying that they just can't put it down. Check out Glyph

Little Horrors

Going back a few years now, this was an experimental free to play browser MMO for kids. Based in a school for gifted monsters, it was an imaginative and fun game to work on.

Football Superstars

Way back when MMOs were at their peek, this was the project I cut my teeth on. I started as a game coder, later moving into design as that was really where my heart lay. Over a few years of development I was promoted to Lead Designer learning a lot about live services, virtual economies and designing features that work well for thousands of concurrent players.

Skills

Headlines

Founder, COO, Creative Director, Game Designer and Web Dev.

Stuff I know

HTML5, CSS3, Less, Responsive Web Design, Cross Browser, Javascript, jQuery, AJAX, JSON

PHP, SQL, C#, C++, CodeIgniter, Google Analytics, MVC, OOP, Agile Development, Scrum

Unity 3D, Netbeans, Visual Studio, Yeoman, Grunt, Bower, GIT, CVS, Mercurial, JIRA

Previously I was

MMO Game software engineer at Monumental Games. My first job in games.

Music Producer, studio engineer and composer - you can find my discogs here. I did lots of electronic / chill out music, one of the projects I worked on was nominated for a Latin Grammy.